Kitify
Duration
3 weeks
Role
User Experience & Interface designer
Tool used
Figma, Illustrator, After effects
Kitify
Duration
3 weeks
Role
User Experience & Interface designer
Tool used
Figma, Illustrator, After effects
Context
Providing design students the chance to buy or lease carefully curated stationery kits, all while including a special feature for exclusive and high-end goods. Maintaining a focus on Eco-friendliness, the platform encourages the sale or lease of personal items, thereby tackling both green and budgetary challenges.
Design Thinking
Process
User Interface
Accessibility
Design
Heuristic-Evaluation
Takeaways
Feedback
Test
User Flow
Brading
Wireframes
Ideate
Define
User Flow
Branding
Wireframes
User Research
Interview
Personas
Emphatize
The Problem Statement
The conventional "buy-and-own" mindset prevalent among college students results in unnecessary waste, resource depletion, and a significant carbon footprint. The constant acquisition of items adds up, negatively impacting both the environment and personal finances.
Painpoints
Students are increasingly conscious of their impact on the environment but often struggle to reconcile this with their purchasing habits.
Environmental concerns
Limited budgets lead to prioritizing cheaper items that might not be durable or Eco-friendly, exacerbating the cycle of over-consumption.
Financial Strain
Balancing the personalized tools and shared resources poses a challenge. Doubts about the quality of rented items versus owned ones.
Sense of ownership
Dorm rooms and shared spaces make storing unnecessary items a hassle, yet the cycle continues due to the perceived lack of alternatives.
Storage Challenges
Research Insights
I interviewed students from various departments and semesters, examining their challenges, preferences, and the dynamics of demand and supply. This research helps us pinpoint items that can be rented, evaluate their usability, and comprehend emotional connections.
User Persona
Navigation Flow
Visual Style Guide
Low-fidelity
Heuristic
Evaluation
Remaining Time for OTP
Notification for Approval
Message when Canceling a Bid or Making a Bid
Buy Icon Variation or Naming at the Bottom
Filter Option Inclusion
Help & Contact Option Separation
Order History Uniformity
Aesthetic Changes (Spacing, Logo, etc.)
Screens
Take away
Impact
The key impact of this app lies in promoting a more sustainable lifestyle by reducing carbon footprint. It goes beyond functionality, fostering a sense of value and empathy towards the items being shared or rented, emphasizing responsible consumption and environmental consciousness.
Designing the app taught me to understand user needs through interviews, prioritize usability based on studies and peer feedback, conduct effective competitive analysis, and improve prototyping skills. This process deepened my knowledge of UI principles, particularly in establishing effective information hierarchy.
Learnings
Next Step
khushijain82002@gmail.com
Thanks for stopping by.
Get in touch!
Contact me
Let’s connect
Designing a kiosk facilitates quality checks, approvals, and addressing user concerns in a physical space. This addition ensures a comprehensive support system, fostering trust and reliability within the user community.
Prioritizing back-end development is crucial for a robust and scalable app. This step involves optimizing data management, security, and overall performance, laying the foundation for a seamless user experience.
Painpoints
Students are increasingly conscious of their impact on the environment but often struggle to reconcile this with their purchasing habits.
Environmental concerns
Limited budgets lead to prioritizing cheaper items that might not be durable or Eco-friendly, exacerbating the cycle of over-consumption.
Financial Strain
Balancing the personalized tools and shared resources poses a challenge. Doubts about the quality of rented items versus owned ones.
Sense of ownership
Dorm rooms and shared spaces make storing unnecessary items a hassle, yet the cycle continues due to the perceived lack of alternatives.
Storage Challenges
Kitify
Duration
3 weeks
Role
User Experience & Interface designer
Tool used
Figma, Illustrator, After effects
Kitify
Duration
3 weeks
Role
User Experience & Interface designer
Tool used
Figma, Illustrator, After effects
Context
Providing design students the chance to buy or lease carefully curated stationery kits, all while including a special feature for exclusive and high-end goods. Maintaining a focus on Eco-friendliness, the platform encourages the sale or lease of personal items, thereby tackling both green and budgetary challenges.
Design Thinking Process
User Research
Interview
Personas
Emphatize
Define
User Flow
Brading
Wireframes
Ideate
User Flow
Branding
Wireframes
User Interface
Accessibility
Heuristic-Evaluation
Takeaways
Feedback
Design
Test
The Problem Statement
The conventional "buy-and-own" mindset prevalent among college students results in unnecessary waste, resource depletion, and a significant carbon footprint. The constant acquisition of items adds up, negatively impacting both the environment and personal finances.
Research Insights
I interviewed students from various departments and semesters, examining their challenges, preferences, and the dynamics of demand and supply. This research helps us pinpoint items that can be rented, evaluate their usability, and comprehend emotional connections.
Painpoints
Students are increasingly conscious of their impact on the environment but often struggle to reconcile this with their purchasing habits.
Environmental concerns
Limited budgets lead to prioritizing cheaper items that might not be durable or Eco-friendly, exacerbating the cycle of over-consumption.
Financial Strain
Balancing the personalized tools and shared resources poses a challenge. Doubts about the quality of rented items versus owned ones.
Sense of ownership
Dorm rooms and shared spaces make storing unnecessary items a hassle, yet the cycle continues due to the perceived lack of alternatives.
Storage Challenges
User Persona
Navigation Flow
Visual Style Guide
IT'S AWKARD !!!
IT'S AWKARD !!!
Low fidelity
Heuristic Evaluation
Remaining Time for OTP
Notification for Approval
Message when Canceling a Bid or Making a Bid
Buy Icon Variation or Naming at the Bottom
Filter Option Inclusion
Help & Contact Option Separation
Order History Uniformity
Aesthetic Changes (Spacing, Logo, etc.)
Screens
My space (Profile)
Receipt
Place a bid
Bid an item
Open House (Auction)
When item is not approved
When item is approved
Sell an Item
Payment Screen
Product Details
Buy/Rent
Home screen
Login
Onboarding
Take away
Impact
The key impact of this app lies in promoting a more sustainable lifestyle by reducing carbon footprint. It goes beyond functionality, fostering a sense of value and empathy towards the items being shared or rented, emphasizing responsible consumption and environmental consciousness.
Learnings
Designing the app taught me to understand user needs through interviews, prioritize usability based on studies and peer feedback, conduct effective competitive analysis, and improve prototyping skills. This process deepened my knowledge of UI principles, particularly in establishing effective information hierarchy.
Next Step
Designing a kiosk facilitates quality checks, approvals, and addressing user concerns in a physical space. This addition ensures a comprehensive support system, fostering trust and reliability within the user community.
Prioritizing backend development is crucial for a robust and scalable app. This step involves optimizing data management, security, and overall performance, laying the foundation for a seamless user experience.
khushijain82002@gmail.com
Thanks for stopping by.
Get in touch!
Contact me
Let’s connect
Kitify
Duration
3 weeks
Role
User Experience & Interface designer
Tool used
Figma, Illustrator, After effects
Context
Providing design students the chance to buy or lease carefully curated stationery kits, all while including a special feature for exclusive and high-end goods. Maintaining a focus on Eco-friendliness, the platform encourages the sale or lease of personal items, thereby tackling both green and budgetary challenges.
Design Thinking Process
Emphatize
User Research
Interview
Personas
Define
Ideation
Analyze
Ideate
Navigation Flow
Branding
Wireframes
Design
User Interface
Accessibility
Test
Heuristic Evaluation
Takeaways
Feedback
THE PROBLEM STATEMENT
The conventional "buy-and-own" mindset prevalent among college students results in unnecessary waste, resource depletion, and a significant carbon footprint. The constant acquisition of items adds up, negatively impacting both the environment and personal finances.
Students are increasingly conscious of their impact on the environment but often struggle to reconcile this with their purchasing habits.
Environmental concerns
Limited budgets lead to prioritizing cheaper items that might not be durable or Eco-friendly, exacerbating the cycle of over-consumption.
Financial Strain
Balancing the personalized tools and shared resources poses a challenge. Doubts about the quality of rented items versus owned ones.
Sense of ownership
Dorm rooms and shared spaces make storing unnecessary items a hassle, yet the cycle continues due to the perceived lack of alternatives.
Storage Challenges
Painpoints
Research Insights
I interviewed students from various departments and semesters, examining their challenges, preferences, and the dynamics of demand and supply. This research helps us pinpoint items that can be rented, evaluate their usability, and comprehend emotional connections.
User Persona
Navigation Flow
Visual Style Guide
Low fidelity
Heuristic Evaluation
Remaining Time for OTP
Notification for Approval
Message when Canceling a Bid or Making a Bid
Buy Icon Variation or Naming at the Bottom
Filter Option Inclusion
Help & Contact Option Separation
Order History Uniformity
Aesthetic Changes (Spacing, Logo, etc.)
Screens
Onboarding
Login
Home screen
Buy/Rent
Product Details
Payment Screen
Sell an Item
When item is approved
When item is not approved
Open House (Auction)
Bid an item
Place a bid
Receipt
My space (Profile)
Take away
Impact
The key impact of this app lies in promoting a more sustainable lifestyle by reducing carbon footprint. It goes beyond functionality, fostering a sense of value and empathy towards the items being shared or rented, emphasizing responsible consumption and environmental consciousness.
Designing the app taught me to understand user needs through interviews, prioritize usability based on studies and peer feedback, conduct effective competitive analysis, and improve prototyping skills. This process deepened my knowledge of UI principles, particularly in establishing effective information hierarchy.
Learnings
Next Step
Designing a kiosk facilitates quality checks, approvals, and addressing user concerns in a physical space. This addition ensures a comprehensive support system, fostering trust and reliability within the user community.
Prioritizing backend development is crucial for a robust and scalable app. This step involves optimizing data management, security, and overall performance, laying the foundation for a seamless user experience.
khushijain82002@gmail.com
Thanks for stopping by.
Get in touch!
Contact me
Let’s connect