Kitify

Duration

3 weeks

Role

User Experience & Interface designer

Tool used

Figma, Illustrator, After effects

Kitify

Duration

3 weeks

Role

User Experience & Interface designer

Tool used

Figma, Illustrator, After effects

Context

Providing design students the chance to buy or lease carefully curated stationery kits, all while including a special feature for exclusive and high-end goods. Maintaining a focus on Eco-friendliness, the platform encourages the sale or lease of personal items, thereby tackling both green and budgetary challenges.

Design Thinking
Process

User Interface

Accessibility

Design

Heuristic-Evaluation

Takeaways

Feedback

Test

User Flow

Brading

Wireframes

Ideate

Define

User Flow

Branding

Wireframes

User Research

Interview

Personas

Emphatize

The Problem Statement

The conventional "buy-and-own" mindset prevalent among college students results in unnecessary waste, resource depletion, and a significant carbon footprint. The constant acquisition of items adds up, negatively impacting both the environment and personal finances.

Painpoints

Students are increasingly conscious of their impact on the environment but often struggle to reconcile this with their purchasing habits.

Environmental concerns

Limited budgets lead to prioritizing cheaper items that might not be durable or Eco-friendly, exacerbating the cycle of over-consumption.

Financial Strain

Balancing the personalized tools and shared resources poses a challenge. Doubts about the quality of rented items versus owned ones.

Sense of ownership

Dorm rooms and shared spaces make storing unnecessary items a hassle, yet the cycle continues due to the perceived lack of alternatives.

Storage Challenges

Research Insights

I interviewed students from various departments and semesters, examining their challenges, preferences, and the dynamics of demand and supply. This research helps us pinpoint items that can be rented, evaluate their usability, and comprehend emotional connections.

User Persona

Navigation Flow

Visual Style Guide

Low-fidelity

Heuristic
Evaluation

  • Remaining Time for OTP

  • Notification for Approval

  • Message when Canceling a Bid or Making a Bid

  • Buy Icon Variation or Naming at the Bottom

  • Filter Option Inclusion

  • Help & Contact Option Separation

  • Order History Uniformity

  • Aesthetic Changes (Spacing, Logo, etc.)

Screens

Take away

Impact

The key impact of this app lies in promoting a more sustainable lifestyle by reducing carbon footprint. It goes beyond functionality, fostering a sense of value and empathy towards the items being shared or rented, emphasizing responsible consumption and environmental consciousness.

Designing the app taught me to understand user needs through interviews, prioritize usability based on studies and peer feedback, conduct effective competitive analysis, and improve prototyping skills. This process deepened my knowledge of UI principles, particularly in establishing effective information hierarchy.

Learnings

Next Step

khushijain82002@gmail.com

Thanks for stopping by.

Get in touch!

Contact me

Let’s connect

Designing a kiosk facilitates quality checks, approvals, and addressing user concerns in a physical space. This addition ensures a comprehensive support system, fostering trust and reliability within the user community.

Prioritizing back-end development is crucial for a robust and scalable app. This step involves optimizing data management, security, and overall performance, laying the foundation for a seamless user experience.

Painpoints

Students are increasingly conscious of their impact on the environment but often struggle to reconcile this with their purchasing habits.

Environmental concerns

Limited budgets lead to prioritizing cheaper items that might not be durable or Eco-friendly, exacerbating the cycle of over-consumption.

Financial Strain

Balancing the personalized tools and shared resources poses a challenge. Doubts about the quality of rented items versus owned ones.

Sense of ownership

Dorm rooms and shared spaces make storing unnecessary items a hassle, yet the cycle continues due to the perceived lack of alternatives.

Storage Challenges

Kitify

Duration

3 weeks

Role

User Experience & Interface designer

Tool used

Figma, Illustrator, After effects

Kitify

Duration

3 weeks

Role

User Experience & Interface designer

Tool used

Figma, Illustrator, After effects

Context

Providing design students the chance to buy or lease carefully curated stationery kits, all while including a special feature for exclusive and high-end goods. Maintaining a focus on Eco-friendliness, the platform encourages the sale or lease of personal items, thereby tackling both green and budgetary challenges.

Design Thinking Process

User Research

Interview

Personas

Emphatize

Define

User Flow

Brading

Wireframes

Ideate

User Flow

Branding

Wireframes

User Interface

Accessibility

Heuristic-Evaluation

Takeaways

Feedback

Design

Test

The Problem Statement

The conventional "buy-and-own" mindset prevalent among college students results in unnecessary waste, resource depletion, and a significant carbon footprint. The constant acquisition of items adds up, negatively impacting both the environment and personal finances.

Research Insights

I interviewed students from various departments and semesters, examining their challenges, preferences, and the dynamics of demand and supply. This research helps us pinpoint items that can be rented, evaluate their usability, and comprehend emotional connections.

Painpoints

Students are increasingly conscious of their impact on the environment but often struggle to reconcile this with their purchasing habits.

Environmental concerns

Limited budgets lead to prioritizing cheaper items that might not be durable or Eco-friendly, exacerbating the cycle of over-consumption.

Financial Strain

Balancing the personalized tools and shared resources poses a challenge. Doubts about the quality of rented items versus owned ones.

Sense of ownership

Dorm rooms and shared spaces make storing unnecessary items a hassle, yet the cycle continues due to the perceived lack of alternatives.

Storage Challenges

User Persona

Navigation Flow

Visual Style Guide

IT'S AWKARD !!!

IT'S AWKARD !!!

Low fidelity

Heuristic Evaluation

  • Remaining Time for OTP

  • Notification for Approval

  • Message when Canceling a Bid or Making a Bid

  • Buy Icon Variation or Naming at the Bottom

  • Filter Option Inclusion

  • Help & Contact Option Separation

  • Order History Uniformity

  • Aesthetic Changes (Spacing, Logo, etc.)

Screens

My space (Profile)

Receipt

Place a bid

Bid an item

Open House (Auction)

When item is not approved

When item is approved

Sell an Item

Payment Screen

Product Details

Buy/Rent

Home screen

Login

Onboarding

Take away

Impact

The key impact of this app lies in promoting a more sustainable lifestyle by reducing carbon footprint. It goes beyond functionality, fostering a sense of value and empathy towards the items being shared or rented, emphasizing responsible consumption and environmental consciousness.

Learnings

Designing the app taught me to understand user needs through interviews, prioritize usability based on studies and peer feedback, conduct effective competitive analysis, and improve prototyping skills. This process deepened my knowledge of UI principles, particularly in establishing effective information hierarchy.

Next Step

Designing a kiosk facilitates quality checks, approvals, and addressing user concerns in a physical space. This addition ensures a comprehensive support system, fostering trust and reliability within the user community.

Prioritizing backend development is crucial for a robust and scalable app. This step involves optimizing data management, security, and overall performance, laying the foundation for a seamless user experience.

khushijain82002@gmail.com

Thanks for stopping by.

Get in touch!

Contact me

Let’s connect

Kitify

Duration

3 weeks

Role

User Experience & Interface designer

Tool used

Figma, Illustrator, After effects

Context

Providing design students the chance to buy or lease carefully curated stationery kits, all while including a special feature for exclusive and high-end goods. Maintaining a focus on Eco-friendliness, the platform encourages the sale or lease of personal items, thereby tackling both green and budgetary challenges.

Design Thinking Process

Emphatize

User Research

Interview

Personas

Define

Ideation

Analyze

Ideate

Navigation Flow

Branding

Wireframes

Design

User Interface

Accessibility

Test

Heuristic Evaluation

Takeaways

Feedback

THE PROBLEM STATEMENT


The conventional "buy-and-own" mindset prevalent among college students results in unnecessary waste, resource depletion, and a significant carbon footprint. The constant acquisition of items adds up, negatively impacting both the environment and personal finances.

Students are increasingly conscious of their impact on the environment but often struggle to reconcile this with their purchasing habits.

Environmental concerns

Limited budgets lead to prioritizing cheaper items that might not be durable or Eco-friendly, exacerbating the cycle of over-consumption.

Financial Strain

Balancing the personalized tools and shared resources poses a challenge. Doubts about the quality of rented items versus owned ones.

Sense of ownership

Dorm rooms and shared spaces make storing unnecessary items a hassle, yet the cycle continues due to the perceived lack of alternatives.

Storage Challenges

Painpoints

Research Insights

I interviewed students from various departments and semesters, examining their challenges, preferences, and the dynamics of demand and supply. This research helps us pinpoint items that can be rented, evaluate their usability, and comprehend emotional connections.

User Persona

Navigation Flow

Visual Style Guide

Low fidelity

Heuristic Evaluation

  • Remaining Time for OTP

  • Notification for Approval

  • Message when Canceling a Bid or Making a Bid

  • Buy Icon Variation or Naming at the Bottom

  • Filter Option Inclusion

  • Help & Contact Option Separation

  • Order History Uniformity

  • Aesthetic Changes (Spacing, Logo, etc.)

Screens

Onboarding

Login

Home screen

Buy/Rent

Product Details

Payment Screen

Sell an Item

When item is approved

When item is not approved

Open House (Auction)

Bid an item

Place a bid

Receipt

My space (Profile)

Take away

Impact

The key impact of this app lies in promoting a more sustainable lifestyle by reducing carbon footprint. It goes beyond functionality, fostering a sense of value and empathy towards the items being shared or rented, emphasizing responsible consumption and environmental consciousness.

Designing the app taught me to understand user needs through interviews, prioritize usability based on studies and peer feedback, conduct effective competitive analysis, and improve prototyping skills. This process deepened my knowledge of UI principles, particularly in establishing effective information hierarchy.

Learnings

Next Step

Designing a kiosk facilitates quality checks, approvals, and addressing user concerns in a physical space. This addition ensures a comprehensive support system, fostering trust and reliability within the user community.

Prioritizing backend development is crucial for a robust and scalable app. This step involves optimizing data management, security, and overall performance, laying the foundation for a seamless user experience.

khushijain82002@gmail.com

Thanks for stopping by.

Get in touch!

Contact me

Let’s connect